Worked on various projects modeling, texturing, lighting and rendering. Developed complex hard surface and organic models working with a variety of technical tools, including Maya, ZBrush, Substance Painter, Arnold, and Unreal.
Taught onsite and online students the digital sculpting workflow and pipeline for creating stylized and realistic models using Maya and ZBrush.
Sculpted and modeled the characters for the VR boxing game The Thrill of the Fight. Modeled and textured the characters, hair and props, working in Maya, ZBrush, Substance Painter, Marvelous Designer, and Unity.
Worked with the character artist team in creating assets, characters and props for the game MLB The Show 2019.
Implemented player faces into the engine using photogrammetry. Primary programs used included Maya, ZBrush, Substance Painter, and Photoshop.